Available for selected projects

I build Roblox systems that don't break.

Backend systems engineer with 5+ years of experience creating scalable, modular and production-ready experiences in Roblox Studio.

Trusted across 25+ collaborationsPrivate commissions · studios · creators

5+Years Scripting
Backend specialistRoblox / Luau
25+Clients served
10+Experiences shipped
100+Creators in one event
+5 yearsProfessional experience
Featured collaboration

FAN12YT × GODINFEIMOUS

Squid Blox
Games

I worked on the systems behind a large-scale Roblox creator event for Fan12YT, built for more than 100 creators and verified YouTubers.

100+Creators involved
LIVEEvent production
ROBLOXPlatform
View experience

I am not related to any controversy involving Fan12.

Selected work

Systems in motion.

Hover a project to preview it. Every showcase below comes from a real system I built in Roblox Studio.

Combat SystemsPLAY ↗
02

Advanced Taser

A networked weapon system with responsive effects, state handling and modular OOP architecture.

NetworkingOOPVFX
Gameplay SystemsPLAY ↗
03

FNAF Camera System

A polished surveillance-camera experience with clean transitions and game-ready interaction logic.

CamerasUI LogicTweening
Combat SystemsPLAY ↗
04

Melee Combat

Responsive close-range combat with hit detection, animation handling and visual feedback.

HitboxesRaycastingEffects
Automation & GameplayPLAY ↗
05

Drone Empire Core Loop

A complete automated farming experience with crop growth, drone harvesting, collection zones and player-facing progression.

KnitAutomationData Systems
World SystemsPLAY ↗
06

Dynamic Environment System

A configurable world-state controller with smooth transitions between day, night, weather and radiation presets.

LightingTweenServiceEnvironment

The goal is simple

Your players notice the experience. Not the code breaking behind it.

BUILT TOSHIPAND SCALE

What I do

From idea to stable system.

I handle the architecture behind the experience, so the game can grow without becoming an unmaintainable pile of scripts.

01

Backend architecture

Maintainable services, reusable modules and clean client-server boundaries built for production.

02

Data & progression

Reliable saving, inventories, currencies, quests, rewards and player progression systems.

03

Gameplay systems

Combat, weapons, NPCs, shops, placement tools and custom mechanics tailored to each game.

04

Optimization

Network-efficient systems, lifecycle cleanup and targeted fixes for unstable or expensive code.

KnitWarpTroveProfileStoreSimplePathCmdrLuau

How I build

A clear process.
No mystery scripts.

01

Understand the loop

I map the player flow, edge cases and technical risks before the system grows teeth.

02
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Build the core

Modular services, secure validation and predictable state with clean ownership.

03

Polish & ship

Performance checks, lifecycle cleanup and the final details players actually feel.

Why work with me

Code built for the game you want six months from now.

I'm a Roblox backend systems engineer focused on clean architecture, performance and systems that other developers can actually understand.

My work includes private commissions, long-term development and the Squid Blox Games creator event, involving more than 100 creators and verified YouTubers.

View Squid Blox Games
Production-ready Documented handoff Performance focused

Verified commissions

Real work.
Real payments.

A small selection of completed commission payments from clients and creator collaborations. Click any image to inspect it.

Screenshots are shown as transaction evidence only. Amounts and payment methods vary by project scope.

Open for commissions

Have a system that needs to exist?

Tell me what you're building and where the project is currently stuck.

Expanded commission payment proof

Commission payment proof