Autonomous Drone System
A complete harvesting loop with crop targeting, reservation logic, navigation, collection and delivery.
Available for selected projects
Backend systems engineer with 5+ years of experience creating scalable, modular and production-ready experiences in Roblox Studio.
Trusted across 25+ collaborationsPrivate commissions · studios · creators
FAN12YT × GODINFEIMOUS
I worked on the systems behind a large-scale Roblox creator event for Fan12YT, built for more than 100 creators and verified YouTubers.
I am not related to any controversy involving Fan12.
Selected work
Hover a project to preview it. Every showcase below comes from a real system I built in Roblox Studio.
A complete harvesting loop with crop targeting, reservation logic, navigation, collection and delivery.
A networked weapon system with responsive effects, state handling and modular OOP architecture.
A polished surveillance-camera experience with clean transitions and game-ready interaction logic.
Responsive close-range combat with hit detection, animation handling and visual feedback.
A complete automated farming experience with crop growth, drone harvesting, collection zones and player-facing progression.
A configurable world-state controller with smooth transitions between day, night, weather and radiation presets.
The goal is simple
What I do
I handle the architecture behind the experience, so the game can grow without becoming an unmaintainable pile of scripts.
Maintainable services, reusable modules and clean client-server boundaries built for production.
Reliable saving, inventories, currencies, quests, rewards and player progression systems.
Combat, weapons, NPCs, shops, placement tools and custom mechanics tailored to each game.
Network-efficient systems, lifecycle cleanup and targeted fixes for unstable or expensive code.
How I build
I map the player flow, edge cases and technical risks before the system grows teeth.
Modular services, secure validation and predictable state with clean ownership.
Performance checks, lifecycle cleanup and the final details players actually feel.
Why work with me
I'm a Roblox backend systems engineer focused on clean architecture, performance and systems that other developers can actually understand.
My work includes private commissions, long-term development and the Squid Blox Games creator event, involving more than 100 creators and verified YouTubers.
View Squid Blox Games ↗Verified commissions
A small selection of completed commission payments from clients and creator collaborations. Click any image to inspect it.
Screenshots are shown as transaction evidence only. Amounts and payment methods vary by project scope.
Open for commissions
Tell me what you're building and where the project is currently stuck.